3D Optimization Blog
Practical guides for preparing 3D assets for web and mobile delivery. No fluff, just techniques that work.
How to Reduce GLB File Size for Web Delivery
Practical techniques to shrink your GLB files from 50MB to 3MB. Covers polygon reduction, texture optimization, and Draco compression.
How to Optimize 3D Models for Shopify AR
Meet Shopify's AR requirements and deliver smooth Quick Look experiences on iOS devices. Covers GLB, USDZ, and batch processing.
Three.js Performance: How to Optimize for 60fps
Diagnose and fix slow Three.js scenes. Covers draw calls, polygon counts, texture memory, and build pipeline integration.
How to Convert OBJ to GLB (Single & Batch)
Handle OBJ/MTL/texture dependencies properly. Includes Blender scripts and API batch processing for legacy catalogs.
MeshOpt vs Blender: When to Use Each
Honest comparison of manual Blender optimization vs automated API processing. See which fits your workflow.
MeshOpt vs Simplygon: Enterprise vs Pay-Per-Use
When does enterprise licensing make sense? Compare AAA-focused Simplygon with accessible pay-per-job pricing.
MeshOpt vs InstaLOD: Game Studio Power vs Web Simplicity
When do AAA game tools make sense? Compare InstaLOD's LOD chains and mesh merging with lightweight web-focused processing.
MeshOpt vs RapidCompact: Choosing the Right Cloud 3D Optimizer
Two cloud platforms, different markets. Compare enterprise features and pricing with accessible pay-per-job processing.